Friday, February 14, 2014
Second Gen Kinect for Windows
Fellow Kinect for Windows MVP, Tom Kerkhove, has written up a really great blog post on the second generation Kinect for Windows device.
While a few of us have had access to this device and the development kit for a few months now, it is still a preproduction solution so things might change.
It is clearly a big step forward for the device and the capabilities of the new device will bring the reality of vision based technology into more peoples lives.
Labels:
Kinect for Windows,
MVP,
seamless computing,
Vision computing
Saturday, February 01, 2014
Face Tracking with Kinect for Windows
The Kinect for Windows development team in Redmond have just posted an excellent article on Face Tracking, along with a bunch of code samples for managed code developers.
MSDN has had an article on Face Tracking for a while now. The code is all native C++, which possibly makes it appear a bit harder than many developers would like.
Providing another managed code introduction can only be a good thing to help .NET developers get started with building a face tracking application with Kinect for Windows.
Just to be clear this is about face tracking and not face recognition.
Face tracking will enable an application to identify the direction a head is facing and match some facial expressions, such as happy (turned up mouth) or sad (lips turned downwards).
Read the article here
Mysteries of Kinect for Windows Face Tracking output explained
MSDN has had an article on Face Tracking for a while now. The code is all native C++, which possibly makes it appear a bit harder than many developers would like.
Providing another managed code introduction can only be a good thing to help .NET developers get started with building a face tracking application with Kinect for Windows.
Just to be clear this is about face tracking and not face recognition.
Face tracking will enable an application to identify the direction a head is facing and match some facial expressions, such as happy (turned up mouth) or sad (lips turned downwards).
Read the article here
Mysteries of Kinect for Windows Face Tracking output explained
Labels:
.NET,
C#,
code,
development,
face tracking,
Kinect for Windows,
programming
Subscribe to:
Posts (Atom)